

Vital Point Targeting: You gain +2/+3/+4 damage with your primary weapon. Ignores cover and 2/4/6 armor on targets. Sabot Round: Fire a shot that penetrates obstacles and damages enemies in a line. Sharpshooter: Treat enemies' high cover as low cover for aim purposes. Relocation: Once per turn, if you hit a target with an attack, gain 1 bonus move. Your attacks from concealment gain +20 crit.įollow-Up: Once per turn, if you hit with an attack but do not kill your target, you gain a bonus Follow-Up attack against the same target. This concealment is lost if you move or attack. Hide: While Set Up, you may enter concealment if you did not attack last turn. Enemies suffer -20 dodge against your attacks. Target Leading: You gain +20 aim on reaction fire shots. 2 turn cooldown.Ĭover Target: Overwatch a single target with Covering Fire. Precision Shot: Fire a shot that does +1/+2/+3 damage and has +30 crit. Low Profile: Treat low cover as high cover. Zero In: You gain +10 aim and +10 crit on your first attack if you did not move last turn.

Your remaining actions may be used to move this turn. Set Up: You gain Squadsight, but you only gain 1 action point per turn. Sniper Training: You may fire sniper rifles for only 1 action point, but with a -15 aim penalty if fired after moving or attacking. An expert Operator can ambush their unsuspecting foes from the best available positions, striking with sudden fury and clearing the field for their next targets. The Operator is highly-trained in individual battlefield tactics. An expert Marksman gets the shot in the right place, at the right time, every time. In the school of Marksmanship, Snipers are trained to make every shot count. The Sniper is a highly-trained specialist unit, capable of precision marksmanship at incredible range and special tactics designed to give the Sniper an edge on the battlefield. Today I have the pleasure of introducing the Sniper. Hey, folks! I'm back again with another soldier class mod.
